Expose Input.mouseScrollDelta
complete
orels1
It would be really useful to expose Input.mouseScrollDelta in UDON as it will allow us to build mousewheel controlled experiences. Like controlling the current speed of a spaceship / flight system via scrolling, as desktop has basically no other "relative" input method.
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White Lotuz
complete
Fax
Merged in a post:
Expose Input.mouseScrollDelta
See Sharp
Would be nice to have this method for desktop users.
Varneon
I've been using the following method and haven't found any issues with it so far:
float scrollDelta = Input.GetAxisRaw("Mouse ScrollWheel");