Expose Spline components for World creation
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Yodokoro
Spline editor and components is one of most exciting new feature for Unity 2022.
Now our project has been migrated to 2022, So we are ready to use it!
Please expose those components for world creation and Udon VM:
・Spline
・SplineAnimate
・SplineExtrude
・SplineInstantiate
It would be better if the Spline package is automatically added to the project when the SDK is imported so that these features are easily accessible.
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4Bakers
I just implemented a spline into my project using a bare C# script (because it was not accessing any VRC API components directly)
and it works perfectly in the Client Sim, so I thought it would work.
...but it does nothing in-game.
I can't tell if this is because it's a C# script instead of U# or because the Spline package is not bundled in the VRChat Game Client.
Either way, I'm disappointed.
VALVE please fi-- sorry habit, VRChat please fix
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Aetous
I second this. It would make some simple spline-based effects way easier and more accessible. It may not need to be included directly as not everyone will use it, but allowing it would be extremely appreciated. (It could be an optional package like DynamicBones used to be before Physbones were added.)