Expose System.Buffer.BlockCopy
tracked
よしたか
I want to convert byte[] from Texture2D.GetRawTextureData() to float[] when making audio synthesizer on a shader.
Log In
White Lotuz
marked this post as
tracked
lox9973
BlockCopy is essential for performant audio shader. My current implementation uses a for loop, which slows down the DSP thread and creates occasional sound cracks.