Expose Unity Video Component
complete
orels1
VRC Video Player support was already requested, but even pure unity Video nodes are absent, which makes it really hard to make interactive panels with pre-made graphics.
All we can do is use "play on awake" and just toggle the gameobject to start playing, which creates awkward delays for the video to start playing and generally isn't very flexible.
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Momo the Monster
updated the status to
complete
This request is covered by the new VRCVideoPlayers, which offer Play/Pause/Stop controls, etc.
techanon
Momo the Monster: The current exposed surface of the video players does not cover my use case I listed. I need to be able to get the player reference from a speaker component specifically, which is AVPro only.
Should I open a separate issue for this?
techanon
I will add that I would like to see some more AVPro stuff exposed to Udon as well.
My use case is I want to be able to collect all components of VRCAVProVideoSpeaker and VRCAVProVideoScreen types within a given context and filter out any speakers and screens that aren't pointing at the target player.
To accomplish this, the bare minimum I'd need is for the VideoPlayer property on both types to be exposed in udon so I can do the check.
Momo the Monster
techanon: Yes, it's most helpful if issues are separated here so we can address them individually, thanks.