Get positions of bones that don't have HumanBodyBone mapping
RavenWorks
If I want to make something in Udon that attaches to a bone on a player's avatar, and I want to let the player choose that bone themselves, and they want to choose their tail, there's no way to do so -- GetBonePosition and GetBoneRotation only accept HumanBodyBones, and that seems to be the only way to access
any
bones in an avatar from Udon.Log In