I would like Udon Input to stop when the VRC camera is in a movement input state (middle-clicking the mouse, Fly mode, drone, etc.).
Alternatively, a property that can detect when the VRC camera is in a movement input state could be exposed in VRCCameraSettings.photoCamera.
This would allow gimmicks that make the player Immobile and use unique movement controls with InputMove, especially gimmicks that move the player while seated in a VRC Station, to coexist with camera/drone.