It works fine on UnityEditor, but when I build to VRChat's OfflineTest, I get an error that the TextMeshProUGUI attached to the Instantiated GameObject is null.
Does the SerializeField get stripped when Instantiated for VRChat use?
I would like to know if you know how to solve this problem.
[UdonSharp][Unknown] Assets/**/Scripts/Presentation/**.cs(19,43): VRChat client runtime Udon exception detected!
An exception occurred during EXTERN to 'TMProTextMeshProUGUI.__set_text__SystemString__SystemVoid'.
Parameter Addresses: 0x00000003, 0x00000009
Object reference not set to an instance of an object.