VRCObjectPool TryToSpawn command crashes client if pool is empty
Steps to recreate:
  1. Player A spawns all available objects from pool.
2 Player B tries to take ownership and spawn from empty pool.
No crashes observed if player B was an owner of the pool before it was empty.
SDK: VRCSDK3-WORLD-2021.11.24.16.19_Public
Unity: 2019.4.31f1
Attached unity screenshot with udon and inspectors.