Physbones in the Worlds SDK
interested
FairlySadPanda
Physbones is really cool. In particular it has a performant set of tools that allow for avatar-avatar interaction.
Please port the Physbones code so we can use it in Worlds too! It would make making many Worlds things far easier, like buttons and levers.
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Shaun
If this does get added, please include contacts as well as physbones! It would be so nice to have avatar-to-udon and udon-to-avatar interactions withour having to rely on janky workarounds like log scraping
vahv
+rep
Fax
interested
DAG-XR
Fax Exciting!
narazaka
Fax and not TRACKED? Why?
Fax
Hi narazaka! Thank you for expressing your interest.
naqtn's comment summarizes it well: This Canny post is not marked as 'tracked' because we're not currently working on this feature. We'll let you know once that changes!
I've let the team know how important this request is to you. Adding Physbones is one of the most popular feature requests for the Worlds SDK, so I would be surprised if we don't implement it
eventually
.narazaka
Fax Thank you. I want to let you and your team know that WE strongly desire this most interesting feature as soon as possible.
narazaka
Fax And, I might add, I would like to know WHY this most popular feature request is STILL not currently in the active plan.
Fax
Merged in a post:
Why not implement PhysBone in the world? | 何故ワールドPhysBoneを実装しないのか?
narazaka
This has been highly desired for a very long time and yet the issue has not even been TRACKED.
What kind of decisions are being made?
I feel that VRChat is too cold to the technical requests of world authors.
I don't want to hear that it is no longer on the roadmap or any such nonsense. I want to know why.
これは全く非常に長く強く望まれているのに、未だにissueにTRACKEDも付かない。
どういう判断がなされているんだ?
VRChatはワールド作者の技術的要望に冷淡すぎると感じる。
もはやロードマップにないとかそういう御託はいい。理由が知りたい。
marshalwoofs
we NEEEED Physbones and contacts in worlds. SO many different props and interactions could be possible if they were ported to the world SDK
RobertWK
Please world physbones.
FairlySadPanda
It's been two and a half years, and we got the new constraints system in worlds as well when that shipped! Seriously why is this still not a worlds tool?
kurotori
I am a creator of AvatarNPC, a world gimmick that allows avatars to live together as NPCs on VRChat.
All of the avatars released for VRChat today rely on PhysBones, which need to be replaced with DynamicBones in order to use the shaky ones in AvatarNPCs.
This is a lot of work for the end-user and it is impossible to reproduce the original avatar's movements with DynamicBone.
And worst of all, the version of DynamicBone that works with VRChat is out of date, and unless you downloaded it back then, it is difficult to get that version today.
The parameters of the DynamicBone components are already slightly different, making it difficult to adjust them on the editor.
As a developer of the system, it pains me to see the further loss of compatibility between avatar and world functions since VRCConstraint has also been released and that too does not work with worlds.
Contact functionality is also required, but I would like to see the system whitelisted, at least for the swing functionality.
AvatarNPCという、VRChat上でアバターをNPC化して一緒に生活ができるワールドギミックを作っている者です。
昨今VRChat用にリリースされているアバターのすべてはPhysBonesに依存しており、AvatarNPCで揺れものを使用するためにはDynamicBoneへの置き換えが必要になります。
これは、エンドユーザーに大変な労力を掛けるものであり、また本来のアバターの動きをDynamicBoneで再現することは不可能です。
また、最もよくない点としてVRChatで動くDynamicBoneのバージョンは古く、当時にダウンロードしていない限りそのバージョンを現在入手することは困難です。
すでにDynamicBoneコンポーネントのパラメーターの内容も少しずつ異なっており、エディター上での調整は難しくなっています。
VRCConstraintもリリースされ、そちらもワールドでは動作しないことから、アバター機能とワールド機能の互換性がさらに失われていることは、システムを開発している身としては心苦しいです。
コンタクト機能も求められていますが、最低限揺れる機能だけでもホワイトリスト化してもらいたいです。
Jared
I would like to see this in action as well. It would be really nice to be able to touch certain things in the world and have them interact with your hands. like specific trees or plants. As an animator, It would be absolutely amazing to be able to animate a creature that responds to touching it, like petting a dog on the head, or an angry man eating plant that will growl at your hands if they get to close and snap at them when touched. Having the ability to do this without the need to code would be tremendously useful.
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