These two pieces of data would be infinitely helpful for modifying world features based on the player's view and position data without having to use unreliable avatar bone checking methods.
My use case is that I need to align a pointer to match that of the built-in UI pointer and to accurately do so, in an avatar agnostic way, I need to have access to the trackingScale value (see attachment). This value would allow me to scale the pointer raycast vectors to match the requirement.