Please expose Texture2D.GetRawTextureData and Texture2D.Resize
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bd_
These are needed to make use of Texture2D.Compress (which is exposed) to network-sync textures, and in general to sync textures in an efficient manner.
In the case of GetRawTextureData, only the byte[]-returning variant is needed.
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Momo the Monster
updated the status to
tracked
bd_
Also: SetRawTextureData