[SDK 3.8.0] Player Camera Fails to Render DrawMeshInstanced Objects
齊 iii
In the public world 'a-lin', photos taken using the player camera fail to display vegetation, trees, terrain, and similar environmental objects.
These photos ignore objects rendered via VRCGraphics.DrawMeshInstanced.
DrawMeshInstanced objects are completely absent from camera photos despite being visible during gameplay and in SteamVR (F12) screenshots.
This bug severely disrupts the player photography experience.
How can this be fixed?
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