In the public world 'a-lin', photos taken using the player camera fail to display vegetation, trees, terrain, and similar environmental objects.
These photos ignore objects rendered via VRCGraphics.DrawMeshInstanced.
DrawMeshInstanced objects are ​​completely absent​​ from camera photos despite being visible during gameplay and in SteamVR (F12) screenshots.
This bug ​​severely disrupts​​ the player photography experience.
How can this be fixed?