VRCCameraSettings eye lagging behind in PostLateUpdate
Thad Gyther
I'm currently making some custom mirrors with my own cameras using the eye position and rotation retrieved from the VRCCameraSettings. The mirrors work, but if I have the update loop in PostLateUpdate, the images are clearly lagging behind when I move my head in VR (on desktop it works fine). Using the rotation from the tracking data of the head does seem to have the same issue. I worked around it by updating the transform in OnPreCull instead, but isn't the intention of PostLateUpdate to have all tracking data up to date for the current frame?
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