VRCCameraSettings.ScreenCamera Postion / Rotation returns world origin if focusing on a UI on mobile
DrBlackRat
Issue:
VRCCameraSettings.ScreenCamera
 is supposed to be the way to get the currently used camera for the player. This is especially useful when using it to try to attach things like a HUD etc to the player.However, when using 
Focus View
 on mobile the scene camera is no longer correct and reports it's position and rotation as the world origin.Reproduction Steps:
- Go to my Modern UIs Demo World.
 - Go to the wall in front of you and click on any of the notification buttons to enter Focus View.
 - Press the Send Notification Button to send a notification.
 
If you then exit 
Focus View
 you will see the notification, but once you enter it it will be gone again.Note: If you go to the back of the wall and use the buttons there you can actually see it flying back to 0 0 0.
Expected Behaviour:
VRCCameraSettings.ScreenCamera
 should always
 represent the camera currently used by the user, even while in Focus View
.Attachments:
Here is a video showcasing the issue:
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