As the title says, this bouncing happens on android devices, but not on PC.
My Setup:
My object is non-kinematic, and uses gravity to dangle down on a configurable joint. On the remote clients, I simply disable the joint so I can let the sync take over and not interfere with the joint.
The issue:
Things work fine with this setup on PC. However, on android, the object seems to want to fall down using gravity and then immediately snaps back up repeatedly. When I'm up close, it seems like the refresh rate is high enough to keep the object up without the bounce/jitter. But when I walk further away it immediately starts to do the "falling down and teleporting up" again.
Again, PC works fine so I assume this is some kind of bug? Maybe the gravity doesn't get disabled properly on remote clients?
My solution has been to give it a slight up force on the most egregious case (floater on water) and that seems to look okay at least. Let me know if I'm understanding anything here wrong.