VRCPickup highlight wrong size if gameobject has scale other than 1
lackofbindings
- Add a vrcpickup and a capsule collider to an object
- Scale the object to a scale below 1
- Test in game
- See that the highlight when hovering over the pickup appears too small. It seems to apply the scale twice, so the if the object is scale 0.5 then the highlight will appear half the size it actually is. It has no effect on the actual functionality, just the glowing visual.
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