chest bone gets moved back when it's not directly above spine / tilted a bit
complete
DrBlackRat
So, having the chest bone of your Avatar not directly above your spine / having a bit of an angle to it, will result in to the chest looking really weird. It will be moved directly above the spine and will be rotated to 0 0 0.
This is causing a bit of trouble for me and for everyone that uses a Rexouium Avatar, they all have a bit of a rotated chest / spine. I hope you can implement a fix for this.
I also included a few screenshots from the old IK and the new IK.
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Kung
complete
For Lock-Head and Lock-Both spine modes, the spine IK result will now be influenced by the bone angles during TPose (specifically the TPose that you can see active during calibration, which can be customized for AV3 avatars). The changes are live as of release version 2023.3.2
Kung
available in future release
This is now available for testing in the current "ik-beta" live compatible beta test. The behavior is only changed for "lock-head" or "lock-both" mode
Kung
in progress
Working on improving this in some of the spine modes in an upcoming update. Probably lock-head and lock-both spine modes will see a big improvement for avatars like this (unsure about lock-hip mode for now).
Shanie
Is your Spine bone not straight in the rig?
DrBlackRat
Shanie: Yeah, the Rexouium Avatars all have a bit of an angled spine.