Location of Hands/Arms aren't correct when moving..
complete
Kareeda
When running/moving with the new IK Beta my hands aren't in the correct location. This happened when using the 8 point tracking for elbows. When not in motion everything was great and matched perfectly. But when running my hands/arms aren't where they should be, almost like being dragged backwards/lagging behind. Here is a clip of me running while holding objects but the hands aren't where the objects are (which is where my hands are)
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Kung
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complete
Kung
Please test this again in build 11922
Kareeda
Kung: All good again thanks for the quick fix! We do tons of combat RP so moving and shooting/fighting needs this and it's great again thanks!
ni1chigo2115
This problem also occurs with 3-point tracking.
This misalignment seems to be linked to locomotion animation.
If the legs are short or long in relation to the length of the hands, the position is further shifted up or down. (Very uncomfortable).
It was cured in IKBeta before PhysBone came along, but this problem has reappeared as if we are back to where we were before IKbeta was applied.
ni1chigo2115
Incidentally, the position of the head is also misaligned due to animation priority, not tracking.
Kareeda
This issue has returned after the Physbone Update. I can record it again if needed but it's exactly the same issue. The hands don't stay in position when moving and drift back/forth based on momentum.
Kung
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available in future release
ni1chigo2115
Kung: The problem is reoccurring, perhaps because the code was ported from the original static build during the PhysBone update.
Are you keeping backups?
Kung
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interested
Please see if there is any improvement in build 11711
Kareeda
Kung: Will check! Thanks for taking a look.
Kareeda
Kung: Working perfectly now! I can run/move around freely and my hands stay where they should! Feels even better than legacy.
Kareeda
Kung: This was fixed but after the most recent update it's back to being broken again. Not sure if it was the addition of 11th tracking point or physbone update. But it's back :(
Tupper - VRChat Head of Community
Moved to the correct board.