Make the ik behave the same as upright below 0.65 when both feet are set to animate
Franada
Currently the hip drag behind when the upright value is above 0.65
It affects standing locomotion as well.
It might be fine when moving in PlaySpace, but the body twist when using the joystick.
All that seen to be related to auto footstep I think?
Please do something, it ruins any attempts to have elaborate lower body animations in the locomotion when uptight is above 0.65.
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