Option to modify Wrist Positional Offset Values
s
schnabeltierr
Issue
Hands in VR are not properly aligned with your hands in real live when holding the controllers.
The Palm of the hand can not properly touch the controller as it does in real life.
With the new Wrist Angle Offset function it makes it seem as though the controller is floating in front of your hands, but not directly touching them.
See Pictures below for further clarification.
Suggestion
Give the players the ability to offset the hands on the Z and X axes.
Because the hands are symmetrical only 2 additional sliders are needed in the menu, meaning 1 slider per axis modifying both hands at the same time. (The same way it currently works with the wrist angle slider.)
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Kung
Merged in a post:
[1260 FEEDBACK] Please allow for wrist adjustment on the Y-axis
DAG-XR
The current wrist adjustment model only allows for the wrists to be rotated on the x-axis (if being shown a t-posed model). Some controllers, like VIVE wands, also have issues with y-axis offsets. There may be VR controllers in the future supported by SteamVR that may also have this issue. Please allow for y-axis adjustments too.
CodeLaurel
If the amount of menu items is a problem, can always use an accordion component to convert 6 sliders into 1 very specific item altogether.
I understand nesting options in components like this adds complexity to the menu, but there's a difference between throwing various things together or just specific things which all affect the same area.
For example having 6 toggles for various unrelated things makes navigation very confusing but getting 6 sliders that all modify the same component makes sense like literally "controller position" clears space and it's not confusing.
(material-ui react.js component as example)
s
schnabeltierr
I've made a more detailed post with some screenshots describing the issue here https://feedback.vrchat.com/vrchat-ik-20/p/option-to-modify-wrist-positional-offset-values
DAG-XR
schnabeltierr: Yours is better. Upvoted.
K
K․Sound
I use the Quest 2 controllers and this bugs me as well. An offset option would be nice!