Issue
Hands in VR are not properly aligned with your hands in real live when holding the controllers.
The Palm of the hand can not properly touch the controller as it does in real life.
With the new Wrist Angle Offset function it makes it seem as though the controller is floating in front of your hands, but not directly touching them.
See Pictures below for further clarification.
Suggestion
Give the players the ability to offset the hands on the Z and X axes.
Because the hands are symmetrical only 2 additional sliders are needed in the menu, meaning 1 slider per axis modifying both hands at the same time. (The same way it currently works with the wrist angle slider.)