Tracking in walls
complete
~Arabella~
looks like it was updated to allow fbt to go through walls. however the half body elements of head and hands do not, leaving a cursed trail of your extended body
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Tupper - VRChat Head of Community
complete
Kung
in progress
Yeah allowing lower body like this is a bug, but the old behavior wasn't that nice either. Working on a better version
Code-Floof
Kung: just never disable ik inside colliders. It's sickening when the body disconnects from the controller
Airbee
Kung: Yesss finally :D I don't use mods, but when this is solved better all my desires to use them are gone!
Might want to merge this with this post: https://feedback.vrchat.com/vrchat-ik-20/p/stop-locking-avatars-in-place-when-players-walk-through-walls
Also i just had another idea how to potentially improve it: Maybe you could make a "pose mode" that you can manually enable, where your tracking doesnt die when you "enter" a collider. However, it also disables your ability to enter stations or interact with any other object (except camera). That way you could take nice pictures at places otherwise inconvenient or inaccessible, while still being unable to "cheat" or something like that.
Best solution in my head is to make it an option for world creators "allow/disallow tracking through walls", being allowed by default. That way creators with puzzles/games can disable it to deny cheaters, and the default pretty world allows for convenient behavior.
Lyuma
This bugs causes the hands to be in the wrong place, maybe the head too.
It's new since Avatar Dynamics was merged.