[906] Behaviours on GameObjects that are children of other GameObjects fail to Initialise
complete
LastRar
Test world wrld_da18de08-ec10-4405-82ee-e8db04cfa5fe
World contains a Udon Behaviours on an object that is a child of one other object
The only thing this Behaviour does is log to the console a single message on Start()
Expected:
"GRAPH AAAAAAAAAA" logged in the game console
Actual:
The Behaviour doesn't log anything, indicating that it failed to run.
Moving the object such that it is on the scene root, allows the message to be logged to the ingame console.
This issue occurs ingame only, this works fine in the editor
VRCSDK3-2020.03.21.12.04
UDONSDK-2020.03.21.12.24
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Momo the Monster
complete
This setup is true for many of the UdonBehaviours in the UdonExampleScene, which all work.
PhaxeNor
I've tested this one in my world and it seems to work now. Can someone else confirm? (Latest SDK - VRCSDK3-UDON-2020.04.09.16.59_Public)
Waai!
Seems like nested Udon Behaviours can work if the parent object also has an Udon Behaviour (even if it has no assigned script).
T
TCL
in progress