Events OnStationEntered and OnStationExited not firing
complete
kafeijao
Using the station prefab and adding the graph for the station makes the station work. However the even OnStationEntered and OnStationExited don't fire when I sit and leave the station.
Here the script I used in U# to test this (1st image).
I used a similar script for the pickups, and the pickups fire every event. So it is a problem with the stations.
Here are the logs resulting of entering and exiting the station (2nd image).
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Momo the Monster
updated the status to
complete
Working on UdonExampleScene using defaults now. No more custom events, sorry - capture the basic one and route it yourself now.
Momo the Monster
Live in Open Beta, coming soon to a release near you!
Momo the Monster
updated the status to
in progress
Station events now correctly set by default, updated the Example graph too.
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Momo the Monster
updated the status to
tracked
I think the component is set up incorrectly because you can get this to fire if you turn on Debug Mode and change the OnLocalPlayerEnterStation event to "_onStationEntered" and OnLocalPlayerExitStation event to "_onStationExited". Should be an easy fix on our end.
kawashirov
bump
synqark
I have same issue with Graph