Found on World SDK3 2021.03.22.18.27
When using OnEnter/ExitTrigger, you can collide with the chair on an avatar and reference its gameobject. Even though this gameobject is protected and not valid it will still pass Is Valid & Null checks. Once you try to use this gameobject for anything it will crash the behavior.
The attached image is a simple graph that can be used to test this, just throw it on an object with an IsTrigger collider and run into it with an avatar chair. You'll see in the log that it will print the name of the collider and then the behavior will crash.

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