Tested in Editor
Given the two below node graphs, each on there own gameobject in the scene (avoiding the issue regarding prefabs). The second larger behaviour has the ToClone variable set to the gameobject holding the other behaviour.
What should happen is that the ToClone object is cloned and "TestCalled" followed by "CalledTest" should be logged
Instead, the object is cloned, but only "CalledTest" is logged
SDK3: 2020.02.28.16.27
UDON: 2020.02.28.21.02