Feature Requests

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Automatically generated in-world previews on World Details
Related to: https://feedback.vrchat.com/feature-requests/p/tackle-the-misleading-world-thumbnails-issue I think the main problem with AI-generated world thumbnails is not AI itself, but the fact that a thumbnail can be completely disconnected from what the world actually looks like. Currently, the only reliable way to find out is to download the world and enter it. For larger worlds, that can mean spending significant time and bandwidth just to discover that the thumbnail was misleading. I propose adding automatically generated in-world screenshots to the World Details page, separate from the creator-provided thumbnail. When a world is submitted to Community Labs, or when a new public version is published, VRChat could load the world and automatically generate preview images from inside it. The important distinction is that these images would be generated by VRChat rather than uploaded by the world author, and clearly labeled as such. 〇 Capture locations At least one screenshot should always be automatically captured from the world's spawn point. World creators could then optionally specify several additional capture points in the SDK to showcase important parts of their world. ・Automatic screenshot from the spawn point: required ・Additional creator-defined capture points: optional This gives creators some control over presenting the interesting parts of their world, while still giving users an objective view of what they will actually see when they first join. These previews could be regular screenshots, or potentially 360-degree captures. 〇 Advantages This would not require users or moderators to decide whether a thumbnail is misleading. Unlike a rating or review system, it would also avoid issues such as subjective moderation or malicious downvoting. Creators could still freely use artwork, renders, logos, or AI-generated images for their main thumbnail. Users would simply have an additional way to compare the creator-provided promotional thumbnail with an automatically captured view of the actual world before downloading it. 〇 Possible manipulation Of course, this would not make deception completely impossible. A creator could build an area specifically for the automatic capture, or attempt to detect the capture process and manipulate the scene using shaders or Udon. However, the goal does not need to be perfect anti-cheat. Requiring at least one capture from the spawn point, combined with additional viewpoints or 360-degree captures, would make manipulation significantly more difficult than simply uploading an unrelated thumbnail. Even if the system can theoretically be bypassed, a clearly labeled "Automatically captured in-world" preview would still give users much more information about a world before they download it.
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Tackle the misleading world thumbnails issue
Issue With the raise of AI there's a growing issue that's hard to go unnoticed - many worlds that use AI image generation (but not just them) for their thumbnails, often mislead their users about their actual content (with the focus on quality) of the world. As a world explorer the problem is impossible to ignore at this point and increasingly annoying. I'm not talking about having to perfectly represent or show the exact photo of the content of the world in the thumbnail - a stylized or somewhat responsibly reimagined representation is ok - but the thumbnails should not mislead you into believing that this is what you will get that would leave you disappointed. I'm talking thumbnails that make you believe that it's an actual in-world photo e.g. showing you a breathtaking high detailed beach but upon enter it's a sand and water planes with low poly palms. Platform moderation The obvious issue is defining where the line is and the pure subjectivity of it. With moderation it'd be easy to go overboard and severely limit the freedom of world thumbnails and it would also greatly increase the work for the T&S team. There's a certain creativity with the relationship between the world page and the actual world. The obvious cases where someone is consciously and maliciously misleading you about the world's content or outright trolling you should be moderated tho. Community judgement Best idea would be to offload this judgement to the users e.g. in the form of already suggested world voting. A world that gives you high hopes but leaves you disappointed would be represented by the community vote. Worlds tab & algorithms Right now I feel like these "trap" worlds especially gain traction because once they pass a certain threshold they will end up in the "New & Noteworthy" tab and will pretty much get stuck there and have their "baitness" amplified even more. The Worlds tab algorithms are just something to consider too in the process of tackling this issue somehow. Better representation Another idea would be to allow multiple photos of the world and e.g. have the game automatically take an extra photo of the world or allow the author to replace with one that MUST be originating from within the world. Final though This is not exactly a specific feature request, nor duplication of the already existing "Add world voting" tickets, but casting limelight to the - I believe - increasingly visible problem that affects the quality of the platform and the joy of world exploration.
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