Remove case by case exceptions no Very Poors.
5incerism
TLDR: Very Poor avatars should never be accepted onto the marketplace. No case by case exceptions. Ideally, Very Poor listings accepted during the marketplace's early lenient period should get a fixed window to publish an optimized update or become unpurchasable. Existing buyers keep everything they bought, in the exact version they bought.
The problem isn't just performance, it's stressful ambiguity
Staff have described Very Poor submissions as reviewed case by case, with most rejected. Nobody can tell a creator in advance which ones will qualify.
That turns every ambitious avatar into a gamble. A flagship avatar takes weeks to months to build, sometimes over half a year. Under a case by case policy, a creator has exactly two options: build within the performance limits and be certain of acceptance but permanently capped on features, or build the feature rich avatar customers actually want and bet the entire investment on an unwritten standard. That is stressful, it wastes creator and reviewer time, and it hands a category defining advantage to whoever happens to win the gamble, because an accepted Very Poor competes with strictly more freedom (more PhysBones, more toggles, more outfits, smoother geometry) than everyone else is allowed. The stress is compounded by the fact that not all 3D work is reversible. Sometimes optimization is destructive.
And to be clear about buyer behavior: performance rank is effectively invisible at the point of purchase. Customers buy on looks, toggles, and customization, and they will happily buy a Very Poor. That is exactly why allowing even rare ones distorts an entire category around them. Proof? The top sellers on every major external marketplace.
Legacy exceptions compound forever
Avatars accepted during the marketplace's lenient launch window still hold top positions today. Example: the current top seller in the Japanese anime category, uploaded late 2025 at roughly 140k triangles against the 70k limit, and well past the PhysBone limits.
To be clear, this isn't about that seller or that avatar. They uploaded under the rules of the time. This is about what a single exception does to a sales ranked category.
Sales ranked sorting means sales drive visibility, and visibility drives more sales. An exception granted at launch doesn't just get a head start. It structurally locks the top of the category in a way later creators can never contest, even in principle. And yes, part of that position is early mover timing rather than the performance freedom itself, but that's exactly the point: the two compound, which is why an exception granted at launch is effectively permanent and unfair.
Why "it only happens in extremely rare cases" doesn't fix this
The unfairness of an exception regime scales with its ambiguity, not its frequency. As long as one path exists, every serious creator has to factor the gamble into every build decision, and every acceptance reopens the question of "why that one and not mine?" A hard line ends the gamble, the regret, and the wasted review cycles all at once, and it levels the playing field for everyone.
Proposal
Primary ask: publish a hard rule. Very Poor avatars are not accepted. Full stop. No case by case review, no exceptions on performance rank. Acceptance on performance should be 100% predictable before a single polygon is modeled.
Secondary ask (I know this is a bigger ask): sunset legacy Very Poor listings. Give existing Very Poor listings a fixed window (e.g. 90 days) to publish an update that meets the performance requirement. Listings that don't update become unpurchasable. Nothing is revoked. Buyers who already own the avatar keep it permanently, in its original state.
Anticipated objections
"Those sellers followed the rules of their time." True, which is why this proposes an update window and full access for existing buyers, not sudden removal.
"Buyers want feature rich avatars: a hard cap sends them to external stores." External stores review nothing and require uploading via Unity and a working PC. The official marketplace's differentiator is trust, ease of access, and automatic updates, as well as avatars that work out of the box and don't tank a lobby's framerate. A marketplace selling Very Poors underwrites the exact problem VRChat's own performance rank system exists to prevent.
"This limits ambitious creators." It equalizes them. When the ceiling is identical and known in advance, ambition goes into design and optimization, where the best creators already put it, instead of into guessing what a reviewer might allow.
Who benefits
Creators get predictability, no wasted builds, and rankings decided by craft under equal rules. Buyers get avatars that perform. Reviewers see fewer submissions that are doomed eitherway, because a hard line stops them from being built in the first place. And VRChat gets top charts that reflect quality instead of timing and exceptions.
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Jay․Jay․
I understand and share a lot of your frustration on this topic, however, I disagree with most of your conclusions.
The system is fair: Creators have equality of opportunity. You could have submitted a 140k poly avatar in the past and gotten it approved. You can't do that now. The difference is timing. The guidelines have tightened up for everyone, equally.
Retroactively removing avatars from sale harms more than it helps: This limits options for customers and creates FOMO, while punishing the early creators who helped grow this market.
Asking developers to create a sunsetting feature for this use-case is asking too much: The market isn't saturated with 'very poor' avatars. The top row of the anime category is filled with PC Green avis, not 'very poor'. Yes, there are several old avatars that should probably have never gotten approved. There are also several 'very poor' avatars that utilize those extra stats very efficiently and are well-deserved. The number of 'very poor' avatars are few enough they won't have a meaningful impact on your sales.
Case-by-case should remain: This increases creator freedom. Removing it adds creator limitations. It leaves the door open for us to develop more sophisticated avatar systems without getting completely shut down. It would suck to remove a cool avatar weapon system because it used one contact too many.
I agree it would be nice to have more clarity regarding what the VRC Team is looking for when approving 'very poor' avis. However, a very specific 'published objective standard' is likely too much to ask - since avatars are complex and value is hard to define. Some general guidelines would be appreciated though.
WubTheCaptain
There may be a valid reason to have exceptions for Very Poor bounding boxes for large models because bounds size does not change the avatar visibility in conjuction with performance gating.
5incerism
I think this is an issue unrelated to the Avatar marketplace and deserves its own post!
WubTheCaptain
5incerism No, I was saying those Very Poor bounds size exceptions may still have valid reasons to exist for stuff on the avatar marketplace.
It's not an issue, it's documented behavior.
Vivi Fae
I definitely agree that it being a case by case situation feels unfair, it can easily turn into a "but X got accepted despite being VP, so why didnt Y?" it can play into the mentality that the staff pic favourites and lead to hostile thinking.
It sucks making sacrifices to hit that limit, for another to be allowed to bypass it "just because they were allowed to".
It's difficult to put the cat in the bag with existing ones however, but I do believe that it needs to be sunset out and addressed.
If VRC wants to allow avatars that surpass the ranking limits then it needs to be more clear and fair. Maybe a creator ranking system where once a creator has released so much and is trusted by VRC to create outstanding work, or marketplace specific rankings that differ to typical user uploaded work.
It just needs to be more clear, I struggle to want to create for the AVM due to inconsistent rulings and limitations, things being more clearly stated with no "but maybe"s
5incerism
I agree with it being incredibly difficult for VRChat staff to sunset and depreciate the existing ones. But that was just a secondary ask!
Simply setting strict limits without ambiguity equalizes every creator on the same level.
At some point the old Very Poors are going to be way at the bottom, almost undiscoverable due to VRChat users trends preferring newer trendy styles.