[1156] Can no longer render directly to desktop while in vr
Dj Lukis․LT
Custom camera recording or streaming solutions, either avatar or world, were able to render directly to desktop with minimal performance overhead and native resolution by enabling unity camera with "Target Eye" set to "None (Main display)".
Since the quickmenu render update, now having such camera completely breaks both vr and desktop views, just like in this canny(but not temporarily): https://vrchat.canny.io/open-beta/p/1155-screen-capture-distorts-your-view-in-vr-for-a-few-frames
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Julian Astrum
Sounds like it's this? https://feedback.vrchat.com/bug-reports/p/render-queue-broken-in-new-update
Dj Lukis․LT
Workaround seems to be using max depth value of 100.
Anything below, even 99.999 causes the breakage.
Its no longer possible to make stream camera have priority over custom ones, because when 2 cameras are at same depth, last one enabled gets to be visible, thus giving inconsistent results.