Since the latest update, I noticed that Object Synced components are not synced for late joiners anymore, but it will sync again once someone grabs the GameObject.
To reproduce it :
  • Place an object synced GameObject somewhere in the world (let's say from location A to location B, location A being the original spawn point)
  • Rejoin the instance (someone else needs to stay in the world)
  • After rejoining, the object synced GameObject is at the original position for the late joiner (location A), but the person in the instance still sees it at location B.