PCVR through Virtual Desktop on Quest Pro and Quest 3.
The hand-tracking feature seems to work well (aside from opening the SteamVR menu every time you try to open the VRChat menu), but the inability to switch between using controllers and using hand-tracking makes the feature essentially useless.
On standalone, you click your controllers together to switch to hand-tracking, then the next time you pick up your controllers both the headset and VRChat disable the hand-tracking so you can use your controllers again. In the current beta, when you pick your controllers back up, VRChat still tries to force you to use hand-tracking.
For example: when navigating the VRChat menu while holding the controllers, the VRChat "pointer/laser" is linked to where your index finger is pointing instead of where the controller is pointing. Additionally, pulling the trigger on the controller doesn't select menu items. The "gestures" that your avatar's hands perform when holding the controller are also different than the gestures the same avatar would perform if VRChat had switched from hand-tracking to controllers. I assume this has something to do with the fact that it's emulating index controllers.
It's odd because VRChat is still receiving
some
inputs from the controllers when you pick them back up. You're able to move/turn your avatar, open and select items on the radial menu, etc. Yet for some reason VRChat doesn't recognize that you've switched to using the controllers for things like interacting with the normal menu, performing gestures, grabbing, etc.
The issue wouldn't be quite as bad if there were a setting in the "Tracking & IK" tab that allowed you to disable/enable hand-tracking whenever you wanted, but I couldn't find that option. I even disabled hand-tracking in my Quest settings, yet VRChat wouldn't disable the hand-tracking. I had to uninstall the VRChat beta and go back to the normal build in order to properly use my controllers again.
The actual hand-tracking works well. It's just unfortunate that the feature is essentially unusable due to the inability to switch between controllers and hand-tracking, and the "open VRChat menu" and the "open SteamVR overlay" being linked to the same gesture (palm facing headset, pointer-finger touching thumb).
In regards to the VRChat/SteamVR menu, I tried the toggle at the top of the VRChat hand-tracking settings that said something about "avoiding dual inputs in SteamVR," but it had no noticeable change regarding this issue.