[1865/Open-Beta/Unity 6] Major avatar animator desync regression in large instances (60+)
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~Nanochip
There has been a major avatar animator desync issue in large instances (60+ players). It seems quite random with who it affects, some players are not desynced (their animations/toggles/facetracking show just fine) and some players are in their default upload state.
To reproduce, join a very large instance and you'll notice several players in their default upload state, by asking around or recognizing friends' default avatar.
Players that are on the live build 1865, open-beta, and Unity 6 branch can see other players desynced AND they themselves can be affected by the desync.
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ZenithVal
Out of curiosity, can you find out if afflicted avatars are relying on Parameter Compressors? (VRCFury or other tools) These systems are very hacky/delicate so if animator updates are modified in some way, they may break.
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_tau_
updated the status to
tracked
LordZachBora
I've had this happen to me too. If I have my culling wide enough I can see someone's avatar but its in default upload unless I force show them.