the latest update (that added dynamic bone options) broke a trigger in Luxerion World that prevents the world from being played entirely.
The trigger in question, is an on interact local trigger that calls a custom trigger teleporting the player to the main location. With this update the trigger is giving this error:
"Deferring event of type AnimationTrigger becase dispatcher is unavailable."
The custom trigger is local too (as well as the initial on interact).