About the problem that the operation of avatar does not synchronize normally due to FPS degradation due to avatar load when the number of users increases
closed
haruru806
It is a phenomenon that occurred in the latest update. FPS will decline as the number of users in the world increases, but there are no local problems if the CPU is 2 generations, but avatars behave oddly when others see it. This happens every time in my case. Some users also showed this symptom. In that case, if you go to a place where there are many people like shooting, you can not play the game correctly without moving. Please respond promptly. If the load increases due to the update, there is a possibility that even a computer with a higher specification than the one with the load may be loaded, but this is a very serious problem.
My PC specification
CPU 2700 K GPUGTX 1070 Network 1 GPLan memory 16 GB USB 3.0
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gg67
closed
g
gg67
Hi haruru806, are you referring to IK becoming choppy when many users are in the room? Similar to https://vrchat.canny.io/admin/board/bug-reports/p/network-ik-lagging-and-falling-behind?
Lhun
gg67: I think this was addressed and solved with networked IK, judging by the date of the post being way back in sept 2018, probably should be closed.
owlboy
These are not valid, but are listed as minimum requirements:
SYSTEM REQUIREMENTS
MINIMUM:
OS: Windows 7, Windows 8.1, Windows 10
Processor: Intel® i5-4590 / AMD FX 8350 equivalent or greater
Memory: 4 GB RAM
Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
DirectX: Version 11
Network: Broadband Internet connection
Storage: 1 GB available space
i7 2700k < i5 4590
Fiochi
For me it is the same but even with 3-4 users and audio assets. The audio asset is never off loaded and simply stacks ram and thus affecting fps heavily
kleus_balut
i have same issue.
not sync animate,maybe High CPU Usage cause.
Specs:
CPU Core i7 6700K
GPU GTX1070
RAM 32GB