Avatar Rigid Bodies Break In Combat Enabled Worlds
closed
AlphaSatanOmega
Whenever an avatar with rigid bodies enters a world with a combat system in place, those rigid bodies get completely deleted or disabled. This is a great nuisance to those who do have rigid body systems on their avatars.
Log In
A
closed
Thank you for reporting this issue. However, since the post is quite old and hasn't been updated recently, we encourage you to create a new ticket if the problem still persists.
GenesisAria
A: This is SDK2 combat worlds, and it was never fixed. All avatar-based rigidbodies are and always have been frozen in those worlds.
Noe
Merged in a post:
Avatar rigid bodies don't work in certain worlds
Bleu
I have two avatars that rely on rigid bodies to control the movement of the model. One model uses a rigid body to move the head and the other one uses them for the arms. I've noticed that in at least two worlds both of those avatars have had their rigid bodies stop moving, whether that be rotation or actual movement. Both worlds are minigames: one is the murder world thats becoming popular, and the other world is one of the worlds that seems like lucioball from overwatch. I don't know what exactly causes this but I'm assuming that it's a script that some game worlds require to function properly considering that other worlds work fine.