Floor below real world
closed
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SnoFox
I've found that the floor in VRChat is lower than the real floor, marked by the chaperone bounds. This prevents me from picking items off the ground or using feet trackers, as I cannot get the controllers close enough to the virtual ground to reach.
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Tupper - VRChat Head of Community
closed
Closing due to age, please make a new post if it is still relevant.
100の人
This problem can now be resolved in VRChat 2022.2.1 by changing the settings.
Quick Menu → Settings → Tracking and IK → Avatar Measurement and set it to eye height reference (left) to resolve this.
Shadow Panther
Rift S user here. I can confirm that my Guardian floor level is correct by turning on Passthrough and looking at the bottom line of my area bounds. Now, inside VRChat my avatar appears to be tiptoeing, and when I try to reach the floor my hand stops while being rendered 10-15cm above the floor. In other words, VRChat floor is set 10-15cm below my real floor.
Also, just checked - I have to set my height about 8-10cm higher than my real height for my avatar's legs to transition between crouching (knees bent) and tiptoeing (feet extending) IK states while also doing the same motions in real life. My real height is 189 and I have 198 in options right now.
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Quiddity
This is very frustrating, and occurs even without FBT in the simplest of avatars. Playspace movers essentially do not solve the problem of VRChat's virtual floor being set too far below the physical floor boundary. This was an issue which appeared suddenly between updates in SteamVR and VRChat, causing many people's virtual floor to be set ~33cm too low.
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EvolvedAnt
This is a consequence of the IPD being scaled based off the length of your avatar arms, rather than the distance between your eyes. This was done due to the IK system breaking, where the arms/hands were not where your real life arms/hands were, unless they scaled IPD based on your arm length. The work around I've heard about is to make your avatars height the same height as your real life height, and then the arms the same length as your real life arms. It's one of those weird gotcha's you have to deal with for having a system that allows you to be any height avatar with any length arm... compromises and all that...
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SnoFox
EvolvedAnt: While I'm a complete novice to game development, I feel like this can be worked around. My main goal with this bug report is to not go through a song-and-dance to use an out-of-proportion character with my leg trackers.
The game knows where all my arms, head, feet and waist are. Would players be bothered if their movements were multiplied by their avatar, as if piloting a mech? Seems like a better compromise to use my tools better.
That said, I haven't been too bothered using characters with mis-matched proportions to myself; I have to use the cumbersome "set your player height well above your real height, T-pose on your avatar, re-set back to normal height" method. Whatever side-effects are at play with that workaround do not bother me for hours of gameplay.