Holoporting now kills FPS and is completely broken in some worlds!
complete
Raccoonteur
I just logged in, and on joining a world called Waterfall HD I attempted to enter a room on the left with a mirror where my friends were only to be blocked from entering the room when the holoport laser turned red. I had to disable holoporting to be able to enter the room at all.
In The Pug, I experienced the same issue. I could not enter past the front desk without disabling holoporting. Anywhere inside the bar, my tracking laser would be red, and I could not move in the direction I was indicating. My avatar wanted to slide to the left along an invisible collision box that took me behind the bar.
And in both Moody and the Pug, I experienced a massive frame rate drop whenever my avatar went into the third person video while holoporting. We're talking going from 90fps to 15fps on a 1070.
For whatever reason I did not experience the same frame rate drop in the default home world when holoporting there.
I also noticed that holoporting now seems less responsive. I can't make my avatar run quickly in circles any more.
It's also annoying having the laser turn red when I am pointing at a location the game thinks I can't reach, because it happens all the time. I have gotten into the habit of pointing not where my desired destination is, but in the general direction of where I want to run, and so if I am moving around in any sort of confined space, my laser is constantly turning red.
And while the animation of the arrows pointing at the destination look nice, they kinda make moving about less immersive than it was before. If anything I'd have liked the holoporting indicators to be less obtrusive, not more so. People already disable name tags to make the game more immersive, and this seems like a move in the opposite direction.
Log In
g
gg67
Merged in a post:
Bring back old walking system
vladimir sychov
The new walking system, the blue line one sucks.
Why it sucks:
- Short range
- Very laggy
- In some popular worlds you can't even walk using it, you have to point it on the ceiling.
Please make devs read this, its the most disquesting and stupidest change ever. Like they had nothing to do, so they made it worse.
g
gg67
Hi vladimir sychov! The latest build, 772, should resolve issues 2 and 3 in your post! Please let us know if this is not the case.
g
gg67
complete
g
gg67
Hi Raccoonteur - we made some optimization changes to holoport in build 772 that should solve this issue. Please let us know if the issue is still occurring!
chiugame
gg67: The problem, holoporting kills FPS, is not fixed yet. Looks like the number of Transform affects FPS. Here are the reproduce worlds.
Transform 10: wrld_f6e74d89-7a89-4c46-a440-9291f4714b9e
Transform 10000: wrld_17c3df6f-e646-4ff5-8cdc-c4e2da26b84c
Transform 50000: wrld_d5390748-a413-4d4f-ab94-f5ddd6907118
Transform 100000: wrld_57e96a5f-8cc8-4d14-b33e-c3d00ce685b8
10k Transform are no problem, getting laggy around 50k, finally 100k you can't move.
ElfMom
I thought this was just me.
I turned on holoport to observe my avatar walking from behind, and was hit with the lag bomb. I figured since the map was already laggy, it was probably just a coincidence.
owlboy
Build:
The build Holoport was overhauled in.
Vanilla Neko
I've actually experienced this just the actually just ran into this problem the other day I usually don't bother with holoport except for occasionally to check something on my avatar when I'm in a world without a mirror. but the other day I tried it in a map and it completely lagged me to the point where the game wasn't even showing anymore and I was just getting the steam loading thing in my headset. yet when I went back to my own map and tried it again it functioned perfectly fine
Noe
Meme Man
Yep having this exact problem, it seems to be fine on some maps (I notice literally no issues in default home) so more or less forced to play with regular movement
H
Hugo Zink
I feel like this deserves a bit more attention considering this option is on by default. This is a very bad experience for anyone getting into this game.
Load More
→