Version: Build 791
Description: It seems that avatar's idle animations are essentially being performed twice (once locally and then again remotely), thanks to the networked IK. This results in unnatural and subtle jittering of the whole body, in particular with avatars that use the male animation set.
What I think is happening:
  • Local client plays idle animation, with the IK layered on top. This is sent to other clients.
  • Other clients receive the networked IK + animation result.
  • Other clients apply the idle animation
    again
    , on top of that.
The result is unnatural jittering.
Steps to reproduce: Take a model with the Male animation set. Have the user stand perfectly still. The entire body sways and jitters a lot more than before networked IK was introduced.