IK_follower doesn't work in full body tracking
closed
Doublegoose
Heyo, just started messing around with world space particles and decided to use the IK_follower script. I got it all set up and working by assigning the IK_follower script to a empty game object then assign that object to a bone then assign the particle to it. It works just fine without full body on but the minute I turn it on it appears to follow the wrong bone location. Spoke with a few other peeps that seem to be having this issue. If I'm correct Full body tracking has a different IK so I'm assuming that the IK_Follower isn't configured for that as of yet. If we could get set up that would be epic.
Thank ya!
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Tupper - VRChat Head of Community
closed
Closing due to age, please make a new post if it is still relevant.
Tupper - VRChat Head of Community
open
Swapping this back to Open.
IK_Follower is basically deprecated in favor of native Unity Constraints. Don't use IK_Follower anymore, probably.
Tupper - VRChat Head of Community
tracked
Rithrin Thron
Can second this, rotations become spoofed but position seems fine but only an issue when in fullbody. Essential makes the script pointless in FBT.
jetdog8808
i was messing with world particles in fullbody and after a while finally realized it was the full body. it seemed like the off set of the particle was off cause it was moving on a rotated local axis. not entirely sure. i can post a video of it later.