Hi Guys it would seem like the avatar performance system update that was recently put through seems to count things that do not actually exist. ill post some screenshots of what i have found here. but on one of my avatars the collider count has doubled. going to check through the rest of the metrics to double check but its looking like its doing some weird stuff with transforms as well. i know prior to the update if i had a script that affected 3 bones it would count 4 transforms because it adds an additional transform for each script for the root bone. unsure if this was changed but its something i noticed when i was trying to hit the world avatar performance limits. its a bit weird but i relogged and its showing the correct numbers now :/ i did update the avatar just before and i have noticed a bug where when i move worlds after doing an upload if i do not relog it sometimes doesnt load the newest version of my avatar
so it might of contributed to this discrepancy

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