incorrect avatar performance metrics
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Hi Guys it would seem like the avatar performance system update that was recently put through seems to count things that do not actually exist. ill post some screenshots of what i have found here. but on one of my avatars the collider count has doubled. going to check through the rest of the metrics to double check but its looking like its doing some weird stuff with transforms as well. i know prior to the update if i had a script that affected 3 bones it would count 4 transforms because it adds an additional transform for each script for the root bone. unsure if this was changed but its something i noticed when i was trying to hit the world avatar performance limits. its a bit weird but i relogged and its showing the correct numbers now :/ i did update the avatar just before and i have noticed a bug where when i move worlds after doing an upload if i do not relog it sometimes doesnt load the newest version of my avatar
so it might of contributed to this discrepancy
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Tupper - VRChat Head of Community
We require an avatar ID to duplicate this bug. Without an ID, we cannot replicate this issue to fix it.
Bananers
I can verify. I found the same issue. The colder slots on the dynamic bone are counted even when the slot is empty. Have to set it to zero.
Tupper - VRChat Head of Community
Please provide the avatar ID for the avatar in question when possible for bug-finding purposes.
Tupper - VRChat Head of Community
Can you provide avatar IDs where this occurs?