Interact Passthrough Layers are Only Respected with isTrigger
BobyStar
- Enter the world linked below Or setup a world with interaction passthrough layers with one collider and one trigger.
- Attempt to interact with elements behind the trigger.
- Notice that Interaction Passthrough appears to work for the trigger as expected.
- Attempt to interact with elements behind the collider.
- Notice that Interaction Passthrough stops working despite both objects being on the same layer marked in the Interaction Passthrough mask.
Creator docs and ClientSim appear to confirm that any GameObjects with colliders on layers marked in the Interaction Passthrough mask should be ignored by interactions regardless of the
isTrigger
state.The Client does not appear to match how ClientSim and the Docs show/describe the expected functionality, blocking interactions unless
isTrigger
is true.Attached are two videos showcasing the issue in live Client 1802 and it working as expected in ClientSim from SDK 3.10.1.
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Kire カイア
This "bug" had me so confused