Limiting spawn prefab to 1 per second is a mistake
closed
Yuki Nagato
Good day,
As someone that enjoys world creation with a couple of my friends. It's super disheartening to have the worlds we are making and have made to start to get limited and limited to the point that making gameplay worlds is getting harder and more annoying and more limited than ever before.
One example is our bow goblins for our SOS arena map.
Old non-limited prefab spawn version:
New limited one(1) per second prefab spawn version:
It's so disheartening making complicated gameplay maps for VRchat... they keep breaking and limiting stuff.
Having a barrage of arrows from a pack of bow goblins feels amazing and now it's hard capped to 1 per second whatever occurs it doesn't even makes sense and destroys game balance as well.
I know you want to have "stability" but at least allow the map makers to make that choice and not hard cap them.
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closed
Thank you for your feedback. In SDK3, you should be able to spawn more than one object per second using
VRCInstantiate
or with a`VRC Object Pool.SDK2 is deprecated, but please let us know if you're missing the old functionality!
Kitten
The 1 second per prefab thing broke my drinking world completely as some drinking games relied on pressing several times within a second. So I feel this.
Fionna
Here is my proposal: The Spawn Object action should have a default Cooldown of 1s, with an advanced settings checkbox to change the Cooldown time. This will allow the majority of new creators to not accidentally allow spamming, as well as allowing advanced creators to still use rapid spawns for monsters/bullets etc. or even to increase the Cooldown time.
Mimi
Fionna: this sounds like a great idea as usually these issues are done by people who don't know what they are doing and not because they want to make a bad world, and, if people want to make a bad world, they should be allowed to. Hide it under the "advanced" check box as well
Safety rails, for beginners, shouldn't hinder more advanced creators
Eremite
Fionna: This was exactly my thought and what I was complaining to friends about after realizing that my duck world is broken now.
In fact, it'd be a good idea in general for future updates to prefer a safe default, with settings that can be overridden. Blanket changes like this without the option of overriding them breaks more than it fixes. :/
Kilerbomb
Fionna: I know this is an old post, but I absolutely agree with this. Properly set up object spawns do not cause any significant lag. Even when a spawner for a properly set up prefab object is spammed (more than 5 spawns per second) the induced lag is barely noticeable, if at all, in my experience.
World creators should be given more options, not less. Hardly justified to take this away from everyone for the mistakes of a few.