Currently, objects inside of boxes with open tops or other containers are very easy for VR users to pickup. They can even pick them up when their hand (the ray caster) is casting a ray through the collider that the container users.

Desktop users have trouble though. Their ray cast is blocked by the container collider.

This makes designing things frustrating and leads to either designing for VR users and making desktop users complain, or designing for desktop users and limiting the design choices.

If there is a design solution to this problem, maybe one involving using specific layers, please reply to this post with details!