Ive noticed a lot of memory leak issues but one that seems to stick out the most seems to be when i have crashed in the past. Most times i would notice something very strange happening such as the sounds being repeated but it would be from a conversation that happened minutes before. Could this be from the current way audio is rigged into the game? And could this also be an even bigger reason to drop onsp audio specialization? These realizations are leading me to lean even stronger towards the aforementioned steam sound as opposed to the Oculus sound system if this could be a viable fix. And not to mention the performance issues, but to also mention the more interesting things steam audio could benefit with vrchat as a whole with better reverb and actual doppler effects.