Native eye tracking with eye look glitching remotely with eye tracking hardware; looks fine locally
available in future release
Flux_Knot
I have a quest pro with face tracking. A friend (who also has a quest pro) on open beta build 1744 pointed out that my eyes are darting around randomly, jiggling and not moving properly anymore. My avatar's eye movements and blinking look perfectly fine locally. Proper "face tracking" avatars' eyes still look fine both locally and remotely. When he uses one with eye look eye tracking I see the eyes jiggle strangely instead of tracking his eyes, while he reports they look fine locally on his end. Before 1744, it worked perfectly locally and remotely.
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available in future release
hdorriker
Confirmed when on the beta, avatars with eye tracking only show the eyes vibrate rapidly. This appears to happen on all eye-tracked users from the perspective of a user on the Beta client
SargonDragon
Confirmed this happens for Bigscreen Beyond 2e as well using only Bigscreen's native eye tracking software. I'm not using the VRChat beta client. Any remote users with the beta VRChat client report my eyes are glitching, but they look fine locally to me.
Considering that VRChat is promoting the special edition Beyond 2e right now, this seems like an important and relevant bug to fix before the beta client goes live.
StormRel
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Nimbkoll
Can confirm.
I use native eye tracking for eye look. I'm not using the beta. Beta remote users observe this bug on my avatar. non-beta remote users do not observe the same bug.
°sky
also observed this
JellySten
Observed with both Quest Pro and Beyond 2e users in avatars with only VRC's native Eye tracking. Issue went away when changing to an avatar with Adjerry's Templates.
Chucknasty
I observed this same glitching behavior on multiple face tracking users. With users who were on live and users on the beta.
Zaxman
I'm having this same issue as well, but even on my avatar that does have VRCFT on it, not just native eye tracking avatars. Eye tracking works perfectly fine locally, but for remote users it's jittery and not tracking my eyes properly. Blink still works as intended, gaze does not. Uploaded an example to YouTube: https://youtu.be/cPIkEDJkLT0