New Update breaks avatar sounds
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RiskiVR
Avatars that have multiple audio and/or may be slightly louder than normal levels, it will distort, chip out, and completely break the sound. Please fix this because it's literally just making it not fun anymore.
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If you're still experiencing issues related to your initial report, please let us know.
Happy holidays!
RiskiVR
Fax: This was fixed a long time ago, lol. Thank you
Tupper - VRChat Head of Community
It would be greatly appreciated if we could be provided with example avatar IDs, so we can take a closer look.
HOWEVER, it is expected that large system changes (like the audio changes in 2019.2.5) may deprecate some older components (like ONSP) and avatars that use these older components may no longer work properly. As we upgrade old technology to fix bugs, get new features, or refine present features, this sort of situation will occur.
In these cases, reuploading the content to use the updated/non-deprecated component will fix the issue.
Trandafir Răzvan
i will also add that the new update also breaks peoples voice coms and from time to time you hear other players interrupted besides the sound animations on avatars , just wanted to let you know
Ostinyo
Trandafir Răzvan: I've been having this problem all the time. Depending on how many audio sources are around, people's voices will start popping in and out unexpectedly. It's like the voices aren't being prioritized high enough.
Tupper - VRChat Head of Community
Example avatars, videos, or any other information would be greatly appreciated!
Videos would be best, as would images of the source sound file's waveform from software like Audacity (or just upload the sound file somewhere and link it here)
RiskiVR
Tupper - VRChat Head of Community: The video has been sent to you in Discord, go check it out
Tupper - VRChat Head of Community
RiskiVR: Appreciated! However, as noted in Discord, we really need example avatars to track this down.
Rob Ouellette (KidKwazine)
Are you clipping on the input audio clips? Did you change your audio sliders in the UI to be louder than default?
I stress tested the new compression a bit (through the betas), and found things would cut out if I had a signal that was clipping + drove the volume over the default gain staging in the menu. I figured this was the result of the master compressor having a high ratio and possibly having a really fast attack + release to avoid pumping (unsure about the avatar audio compressor bcs it was added late), but thought this issue would only happen with user error.
I can't think of a fix for the former without the SDK implementing some pre-processor that normalizes your clips, but possibly a QoL solution that'd help people not drive the compressor with the sliders is for them to dictate gain staging in a parent bus/group, and then expose a child bus for users to control that has a limited max range [if possible].
RiskiVR
Rob Ouellette (KidKwazine): Wouldn't really work out due to the fact they're in my Favorites so I can't really edit them.
Rob Ouellette (KidKwazine)
RiskiVR: Yeah, I suppose that's an issue 😁 The only thing that might help in these cases is to bring your avatar audio slider down in the VRChat menu to avoid driving the compressor, but that's not what you should have to do obviously! The last part of what I wrote was just a proposed idea for the team/devs that is semi-relevant to this issue : )
Shanie
Are you referring to old avatars using the old audio standard or the new standard? If it's the old standard, you'll have to update these deprecated assets...
RiskiVR
Shanie: I can't update avatar audio that I don't own.
TheGamingBram
I had like 96 perfect working avatars (some of them from the start of vrc when I started making them) and now I am down to 16 avatars because of that update
Shanie
TheGamingBram: A major audio update will do that; rule 1 about VRChat is that nothing stays the same.
Hope you're ready for when they add the upper spine bone back one of these days.
M.O.O.N
I'd love to have the old crisp flat EQ'd audiosources back without the weird compression happening
M.O.O.N
It feels like there is some sort of compressor that pushes certain levels down or up, its weird...
H
Hugo Zink
That's exactly what is happening, yes. This is what you get when your "idea guy" tries to play audio engineer.