Newest update breaks "Immobile Type: World" Phys Bone setting
available in future release
FreneticBasher
Phys Bones that used to be entirely immobile when using "Immobile Type: World" now seem to have motion when moving around worlds.
the amount they move seems to be somehow tied to framerate/player count?
having the option at 100% felt like it was only prohibiting about 90-95% of motion, and caused bigger issues when there's nearby Phys Bones colliders.
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available in future release
Dor․
This isn't fully fixed in beta build 1444, there is still intermittent motion applied to world immobile 100% physbones.
Video at https://discord.com/channels/189511567539306508/449386885299830794/1231167767940431983 (#open-beta-discussion in the VRChat Discord)
ZenithVal
Something is definitely wrong but it's inconsistent. I feel like I've noticed it working fine occasionally? (It's very apparent when it stops working)
StormRel
tracked