When sending avatar parameters rapidly, there is a chance that upon avatar switch, there will remain parameters from the old avatar in all future returned OSCQuery JSON until the game is restarted. So far, I've been able to filter these erroneous parameters out by just ensuring all parameters have a type tag (which the ghost parameters consistently lack). Attached is a preview of one of these occurrences. The avatar loaded in the attached image doesn't even contain this parameter anywhere.