Own Voice Echo
Rackshaw
There has been times when I have been in a world for a while, I change avatars and then when I talk, I can hear myself echo with a 1-2 second delay, as if I am another player in the room. No one else can hear it, so it seems to be a local bug.
Changing the worlds and coming back seems to fix it so far.
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Rackshaw
The way to fix this is to have your visemes set to default if your avatar does not use them
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Lit⚅
I have a complicated audio setup and spent a good 30 mins trying to hunt down this echo when I finally narrowed it down to my newly uploaded avatar. Happens any time I'm in that avatar. What a strange bug it was driving me nuts! I can hear myself with a delay, everyone else can hear me normally and do not hear the echo.
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Lit⚅
That's so strange. At least there's a simple solution, I'll try it out. Thanks for letting me know!
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Teh Bucket
I have heard of this bug from 2 people then experienced it myself. It seems to be tied to a specific avatar. I could switch avatars and not hear the bug, then switch back to the offending avatar and then hear echo. A friend said he had a bugged avatar and had me clone it. It too caused the echo bug. It is local. Others who used it also experienced the bug.
A possible solution is to update the avatar, or perhaps delete and reupload with a separate blueprint. I haven't tested this.
For reference, this blueprint seems to be affected by the bug, I won't update or delete it for the sake of testing: avtr_8bde1dd5-a937-4e61-a3ae-f932911daba3
It can be found in the bucket's avatars world, under the name "Man"
Robert Routon
I had the same issue over the weekend. I assumed it was voicemeeter acting up so I went to restart but when I closed VRC the echo stopped.
Lhun
Edit: This happens reliably if whatever you're using for "SIL" is set to a null value (no vertex actually moves on sil), or you don't have a blend-shape properly associated with silent.
There's a very, (very) brief moment as well where when you change avatars, while your mic is open, where you'll hear yourself for a blip, even if it doesn't persist after you're back in. This is because the audio is tied to your avatar location (and the mesh, not the parent gameobject with your nameplate) and it has to do with the fact that directional audio orientation is tied to your head on your avatar: so loading an avatar creates a new game-object to do that calculation: essentially the sound isn't coming "from you" anymore, so you hear yourself.
I could see that occasionally becoming desynced, as well.