Physbone jitter with gravity when resting against colliders
available in future release
Crispyseaweed
When a physbone with gravity is resting against a collider, it will tend to jitter. The more gravity, the worse the jitter. It appears that the angle at which the bone is resting on the collider affects the jitter.
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Dexvoid
Merged in a post:
Flickery/jumping physbones
CompelledInk
Physbones are jumping when having any type of collision/colliders. It doesn't matter if I fiddle with the settings, put a limiter on or whatever. It gets worse after SDK updates. SDK v. 3.10.1
StormRel
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StormRel
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