Player's View sitting VRC_Station slipping when station rotated X and Z axes
complete
synqark
When chair rolling X and Z axes (example:Rolling coasters, 6DoF Aircraft. ) . View position will be slip to side of avatar's head.
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Aev
updated the status to
complete
Should be fixed in a recent update. Please comment if it's still an issue!
Noe
Merged in a post:
Chairs station "Pos/Rot" avatar fix.
O
Omega
I make theme parks.. and funland is not the only map im building, thus i need a working state of the vrc_station so that when positions or rotations happen the avatar follows along for the ride and doesn't sink into the abyss of the chair.
In most cases the head's camera actually detaches from the body and appears to be underneath the avatar, or as for roller-coasters as a camera tilts back at 90 degrees and thus the camera remains at the back of the ride looking at the avatar in the seat tilted back like something out of the exorcist.
owlboy
Further description from Desunyan
"
If station forward direction not aligned with world +Z coordinate when someone sitting on station, avatar breaking after station starts rotating. At screenshot only central station not breaking avatars when someone picking up this station and rotating it. This bug always existed in VRChat, it not related to current beta or 2017 update, it only affects VR users.
Test world id: wrld_6254fd32-988b-4c2d-9f1a-164d4368af22
"
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